SwiftUI Best Practices

This guide represents the current state-of-the-art for SwiftUI development in 2025, optimized for iOS 26 while maintaining compatibility with production iOS versions.

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Updated: Aug 18, 2025

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๐ŸŽฏ Master SwiftUI Developer Guide (iOS 26 / 2025)

๐Ÿ“ฑ iOS 26 & SwiftUI 2025 Updates

Major New Features

  • WebView Support: Native web content embedding finally available
  • Rich Text Editing: Enhanced TextEditor with formatting capabilities
  • Section Index Lists: Improved list navigation with index titles
  • 3D Charts: New visualization capabilities for data presentation
  • ToolbarSpacer: Better toolbar item spacing and grouping
  • Liquid Glass Design: New transparency-based UI aesthetic (adjustable in betas)

Beta Status

  • Developer Beta 6 available now
  • Public Beta 3 released
  • Final release expected September 2025
  • Recommendation: Wait until beta 4-5 for production code migration

๐Ÿ—๏ธ Architecture Patterns

Model-View (MV) Pattern (Recommended)

// NO ViewModels - Use native SwiftUI state
struct ContentView: View {
    @Query private var items: [Item]
    @State private var selection: Item?
    @Environment(\.modelContext) private var context
    
    var body: some View {
        // Direct state management
    }
}

Composable Architecture (TCA)

  • Centralized state management
  • Side effects isolation
  • Testable and modular design

Generic Components

protocol ListDisplayable {
    var id: UUID { get }
    var displayName: String { get }
}

struct GenericListView<T: ListDisplayable>: View {
    let items: [T]
    // Reusable for any conforming type
}

๐ŸŽฎ Property Wrappers (17 Total)

State Management

  • @State: Local view state ownership
  • @Binding: Two-way binding to parent state
  • @StateObject: View-owned ObservableObject (iOS 13-16)
  • @ObservedObject: Passed ObservableObject reference
  • @Observable + @Bindable: Modern state management (iOS 17+)

Storage & Persistence

  • @AppStorage: UserDefaults integration
  • @SceneStorage: Multi-window state restoration
  • @Query: SwiftData fetching with auto-updates
  • @FetchRequest: Core Data queries

Environment

  • @Environment: System values (colorScheme, locale, etc.)
  • @EnvironmentObject: Global app state injection
  • @FocusState: Focus management
  • @Namespace: Animation coordination

Platform Integration

  • @UIApplicationDelegateAdaptor: UIKit delegate access
  • @ScaledMetric: Dynamic Type support

โšก Performance Optimization

Core Principles

  1. Fast Body Updates: < 16ms for 60 FPS
  2. Minimal Re-renders: Use precise state dependencies
  3. Lazy Loading: LazyVStack/LazyHStack for lists
  4. View Identity: Stable .id() for efficient diffing

Advanced Techniques

// Equatable conformance for custom diffing
struct OptimizedView: View, Equatable {
    static func == (lhs: Self, rhs: Self) -> Bool {
        // Custom equality logic
    }
}

// Computed property caching
private var expensiveCalculation: Result {
    // Cached automatically per body update
}

Memory Guidelines

  • Idle: < 50MB
  • Active: < 100MB
  • Peak: < 150MB
  • Cold Launch: < 1.0s

๐Ÿ”„ Swift 6 Concurrency

Async/Await in SwiftUI

struct DataView: View {
    @State private var data: [Item] = []
    
    var body: some View {
        List(data) { item in
            ItemRow(item: item)
        }
        .task {  // Automatic cancellation
            data = await fetchData()
        }
        .task(id: selectedItem) {  // Re-runs on ID change
            await loadDetails(for: selectedItem)
        }
    }
}

MainActor Usage

@MainActor
class ViewModel: ObservableObject {
    @Published var uiData = ""
    
    func updateUI() async {
        let result = await backgroundWork()
        uiData = result  // Guaranteed main thread
    }
    
    nonisolated func backgroundWork() async -> String {
        // Runs on background
    }
}

Task Patterns

  • .task: View lifecycle-bound async work
  • Task { }: Fire-and-forget operations
  • Task.detached: Isolated from current context
  • async let: Parallel execution

๐Ÿ’พ SwiftData & CloudKit

Model Requirements for CloudKit

@Model
final class SyncableItem {
    var name: String = ""  // Default value required
    var detail: String?    // Or optional
    @Relationship(deleteRule: .cascade)  // Not .deny
    var children: [Child]?  // Must be optional
    
    // No @Attribute(.unique) allowed
}

Dynamic Query Pattern

struct ItemList: View {
    @Query(sort: \Item.name, animation: .default)
    private var items: [Item]  // Auto-updates with sync
    
    var body: some View {
        List(items) { item in
            ItemRow(item: item)
        }
    }
}

CloudKit Limitations

  • Private zones only (single user)
  • Not real-time (eventual consistency)
  • No lightweight migration after enabling

๐Ÿงญ Navigation Patterns

NavigationStack (iOS 16+)

struct AppNavigation: View {
    @State private var path = NavigationPath()
    
    var body: some View {
        NavigationStack(path: $path) {
            ListView()
                .navigationDestination(for: Item.self) { item in
                    ItemDetail(item: item)
                }
                .navigationDestination(for: String.self) { text in
                    TextDetail(text: text)
                }
        }
    }
}

Hero Animations

@Namespace private var animation

// Source view
Image(item.image)
    .matchedGeometryEffect(id: item.id, in: animation)

// Destination view
Image(item.image)
    .matchedGeometryEffect(id: item.id, in: animation)
    .navigationTransition(.zoom(sourceID: item.id, in: animation))

๐ŸŽจ Animation Best Practices

Implicit Animations

Circle()
    .scaleEffect(isExpanded ? 2 : 1)
    .animation(.spring(response: 0.3), value: isExpanded)

Explicit Animations

withAnimation(.easeInOut(duration: 0.3)) {
    isExpanded.toggle()
}

Performance Tips

  • Target specific values with animation(_:value:)
  • Use transaction for fine control
  • Avoid animating GeometryReader
  • Profile with Instruments 26's new Cause & Effect Graph

๐Ÿงช Testing Standards

Swift Testing (Not XCTest)

import Testing
@testable import MyApp

@Test("User can add item")
func addItem() async throws {
    let store = Store()
    let item = try await store.add(name: "Test")
    #expect(item.name == "Test")
    #expect(store.items.count == 1)
}

@Test
func throwsOnInvalid() {
    #expect(throws: ValidationError.self) {
        try validate("")
    }
}

๐Ÿš€ Best Practices Summary

DO:

  • Use MV pattern (no ViewModels)
  • Leverage native SwiftUI state management
  • Profile with Instruments regularly
  • Use .task for async work
  • Create small, focused views
  • Test with Swift Testing framework
  • Use @MainActor for UI updates
  • Implement proper error handling

DON'T:

  • Create unnecessary ViewModels
  • Use completion handlers (use async/await)
  • Force unwrap in production
  • Ignore view lifecycle
  • Create massive view bodies
  • Use XCTest for new tests
  • Store sensitive data in @AppStorage
  • Animate GeometryReader directly

๐Ÿ“Š 2025 Tooling

Instruments 26

  • SwiftUI performance profiler
  • Cause & Effect Graph for update tracking
  • Memory graph debugging
  • Network activity monitoring

Xcode Features

  • Enhanced SwiftUI previews
  • Async debugging improvements
  • SwiftData model editor
  • CloudKit console integration

This guide represents the current state-of-the-art for SwiftUI development in 2025, optimized for iOS 26 while maintaining compatibility with production iOS versions.

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